Best Kotlin Programming Guides to Buy in November 2025
Kotlin in Action, Second Edition
How to Build Android Applications with Kotlin: A hands-on guide to developing, testing, and publishing production-grade Android 16 apps
Kotlin: An Illustrated Guide
Head First Kotlin: A Brain-Friendly Guide
Kotlin Design Patterns and Best Practices: Elevate your Kotlin skills with classical and modern design patterns, coroutines, and microservices
Kotlin In-Depth: A Guide to a Multipurpose Programming Language for Server-Side, Front-End, Android, and Multiplatform Mobile (English Edition)
Functional Programming in Kotlin
Programming Android with Kotlin: Achieving Structured Concurrency with Coroutines
Java to Kotlin: A Refactoring Guidebook
In Kotlin, "by" is used as a keyword to delegate a property or a method call to another object. This allows you to inherit behavior from the delegate object without explicitly defining all the methods or properties in the current class.
On the other hand, "=" is used to assign a value to a variable or a property. It is used to store a value in a specific location in memory.
In summary, "by" is used for delegation, while "=" is used for assignment.
How does the "by" keyword improve code readability in Kotlin?
The "by" keyword in Kotlin is often used for delegation, where one class delegates certain behavior or properties to another class. This can help improve code readability by clearly indicating that one class is delegating its functionality to another class, rather than implementing it completely on its own.
Additionally, the use of the "by" keyword can help make the code more concise and understandable. It makes it clear that a certain class is being used for delegation, reducing the amount of boilerplate code needed to achieve the same functionality.
Overall, the use of the "by" keyword in Kotlin can help improve code readability by clearly indicating delegation and reducing redundancy in the code.
How does the behavior of variables change when using "by" instead of "=" in Kotlin?
In Kotlin, the behavior of variables changes when using "by" instead of "=" due to delegates.
When using "=" to assign a variable, the value being assigned directly to the variable. For example:
var x: Int = 10
However, when using "by" with a delegate, the behavior changes because the delegate takes care of storing and retrieving the value of the variable. For example:
var x: Int by lazy { 10 }
In this example, the value 10 is lazily initialized and stored by the delegate. Any further accesses to the variable x are delegated to the lazy delegate which retrieves the stored value.
Delegates can be used to add behavior to variables such as lazy initialization, observable values, and more. This allows for more flexible and powerful manipulation of variables in Kotlin.
How can you refactor existing code to take advantage of the "by" keyword in Kotlin?
To refactor existing code to take advantage of the "by" keyword in Kotlin, you can use the "by" keyword to delegate the implementation of an interface or behavior to another object or class. This helps improve code readability and maintainability by separating concerns and promoting code reusability.
Here is an example of refactoring existing code to use the "by" keyword in Kotlin:
Before refactoring:
interface Printer { fun printMessage(message: String) }
class ConsolePrinter : Printer { override fun printMessage(message: String) { println(message) } }
class MessageProcessor : Printer { private val consolePrinter = ConsolePrinter()
override fun printMessage(message: String) {
consolePrinter.printMessage(message)
}
}
After refactoring:
interface Printer { fun printMessage(message: String) }
class ConsolePrinter : Printer { override fun printMessage(message: String) { println(message) } }
class MessageProcessor(private val printer: Printer = ConsolePrinter()) : Printer by printer
// Usage val messageProcessor = MessageProcessor() messageProcessor.printMessage("Hello, World!")
In this refactored code, we have defined an interface Printer and a class ConsolePrinter that implements the interface. We then modify the MessageProcessor class to delegate the implementation of the Printer interface to another object by using the by keyword.
By using the by keyword, we can simplify the code and reduce duplication by leveraging composition and delegation. This also makes it easier to inject different implementations of the Printer interface into the MessageProcessor class as needed.